

With a monopoly on dice, she was able to create a caste system separating people into six kingdoms, but each person’s fate is decided on their 12th birthday by a random roll of the die. It’s a familiar premise, but the world in which it takes place is a fascinating one.Īfter years of chaos, the Queen destroyed all dice but hers, which are sentient creatures who grant magical powers. That character’s name is Even (voiced by Katey Parr), who sets off from her hometown of Onecroft to save her sister, Odd (voiced by Birte Widmann), from the clutches of the evil Queen (voiced by Karen Kahler). I laughed out loud at a lot of its more modern writing, especially the absurd responses your player character can give during dialogue and its characters’ responses to them.

The tone fits the style, with tons of tongue-in-cheek humor alongside the tragic and unsettling stories. This stylistic choice may have been influenced by the budget, since the models don’t require the high level of detail expected of other current-gen 3D environments, but I love the look of it, which allows for both adorable, lovable creatures and characters existing alongside some horrific creations. The game is set in a world clearly inspired by Tim Burton’s gothic works, with its characters and environments appearing to be sculpted and animated like a claymation film. Although it lacks the breadth and fidelity of its AAA counterparts, Lost in Random is just as, if not more, immersive and engaging, and it does so within a gameplay system that looks unwieldy but plays like a dream. Lost in Random seems to have buried the lead, just as I have.īut here it is: Lost in Random is a joy, not just in its shockingly easy-to-grasp amalgamation of gameplay mechanics, but in the entire world Zoink Games has created. The randomness is a part of it, but it’s the least remarkable part. Yes, you roll a sentient die (called a “dice” in the game, since most of the cast hails from across the pond) which results in a random number between one and six, but that number also gets you points to use on cards which grant you abilities in 3D action gameplay. Why would anyone care that random chance is a part of this game, when it’s been done so many times before?Īfter having finished the game, I can see what they were going for, but it still seems like a weird way to sell the experience. It seemed odd, then, that Lost in Random appeared so excited over such an ancient concept in games. And games haven’t slowed down this usage, with RNG being so common that it’s barely worth mentioning. The earliest videogame RPGs were mostly based on Dungeons & Dragons mechanics, using random-number-generation (RNG) to simulate the roll of the dice. Randomness has been a part of games since their inception.
